Machine learning is a trending technology nowadays and it can be used in modern agriculture industry. The uses of ML in agriculture helps to create more healthy seeds.
The principle that Arthur Samuel used earlier in machine learning experiments are used in today’s modern agriculture. Artificial machine learning in agriculture is one of the fastest growing areas. Artificial techniques are being used in the agricultural sector to increase the accuracy and to find solutions to the problems.
Agriculture plays a very pivotal role in the global economy of the country. Due to the increase in population, there is constant pressure on the agricultural system to improve the productivity of the crops and to grow more crops.
In machine learning agriculture, the methods are derived from the learning process. These methodologies need to learn through experiences to perform a particular task. The ML consists of data that are based on a set of examples. An individual example is defined as a set of attributes. These sets of characteristics are known as variables or features. A feature can be represented as binary or numeric or ordinal. The performance of the machine learning is being calculated from the performance metric.
The performance of the ML model improves as it gains experience over time. To determine the performance of ML models and the machine learning algorithms agricultures various mathematical and statistical models are used. Once the learning process is completed, then the model can then be used to make an assumption, to classify and to test data. This is achieved after gaining the experience of the training process.
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It can be divided into two categories, namely supervised and unsupervised learning.
In this machine learning agriculture method, the input data is represented with examples to the corresponding outputs. The primary goal of this function is to create a rule that will map the inputs to the corresponding outputs. In some cases, the inputs might not be available that may lead to missing output. The trained model is then used in supervised learning to predict the disappeared production and then the data is being tested.
In this machine learning agriculture technique, there is no difference between the trained models and the test sets, while unlabeled data is being used. The goal of this method is to find the hidden patterns.
Related Article:- How AI & ML have been a Blessing for the Banking and Financial sector
Machine learning is evolving along with big data technologies and other fast computing devices. They are growing to create new opportunities to understand the various data processes related to the environmental functions of agriculture. Machine learning can be defined as the scientific method that will allow machines the ability to learn without programming the devices. Machine learning is used in various scientific areas such as Bioinformatics, Biochemistry, Medicines, Meteorology, Economic Sciences, Robotics, Food Security and Climatology.
Artificial Intelligence is being used in various sectors from home to office and now in the agriculture sectors. Machine learning in agriculture used to improve the productivity and quality of the crops in the agriculture sector.
The seed retailers use this agriculture technology to churn the data to create better crops. While the pest control companies are using them to identify the various bacteria’s, bugs and vermins.
The AI technologies are used to determine which corn and which conditions will produce the best yield. It will also determine which weather condition will give the highest return.
One of the companies named Rentokil is using AI to kill all the bugs and vermin. Other companies are making use of Android app which is developed by Accenture to find bugs. The app takes the pictures of the bug and runs the app called as PestID. When a bug is found app will provide an immediate solution which helps the technician to take further actions. It will also recommend the chemical to be used to kill the bugs.
Let us look at the various applications of machine learning in agriculture.
Most of the companies are now programming and designing robots to handle the essential task related to agriculture. This includes harvesting crops and works faster than then human laborers. This is the best example of machine learning in agriculture.
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Companies are now making use of technologies and deep learning algorithms. The data are then collected using the drones and other software to monitor the crops and also the soil. They also use the software to control the fertility of the soil.
By making use of new technologies in agriculture, farmers can find effective ways to save their crop and also protect them from weeds. Companies are developing robots and automation tools to achieve them. Agricultural spray machines are designed, See and Spray robot that is being developed by Blue River Technology will monitor and spray accurate weeds on the plant like cotton. The precise amount of spraying can help to reduce herbicide expenditures.
Plant breeders are looking out for a particular trait on a regular basis. They look up for the qualities that will help the crops to use more water efficiently, use the nutrients and also adapt to the climate changes or any diseases. If the plant needs to give the desired result the scientist need to find the right gene. Find the correct sequence of the gene is difficult.
There is a rise in digital agriculture, which uses a secured approach to give maximum agricultural productivity by reducing the impact on the environment. The data that is generated in modern agriculture is based on various sensors that will help in better understanding of an environment like the crop, soil and the weather conditions and also about the agricultural machines. These data will help us to take quick and fast result-oriented decisions. To yield more, we need to apply machine learning to agriculture data.
A Mexico based Startup Company Descartes Labs are combining the satellite images, ML, Cloud computing and sensors to a better understanding of industries related to agriculture and energy. The company uses new technology in agriculture to discover where crops are situated and how good and healthy the crops are.
The machine learning tools which were reserved for some institutions are now accessible to all small and capable members. A small startup is making use if AI and machine learning to bring change in the modern agriculture sector. They are trying to reshape the contemporary agriculture sector by making use of innovative technologies.
If you are looking for progressive Machine Learning solutions, you have come to the precise place. We at Technostacks have the right capabilities to build clear-cut machine learning solutions that are supported by our in-depth acquaintance of industry applications, business-based services and the linked assortment of our diverse range of technologies.
CEBIT Thailand is ASEAN’s business platform, festival for innovation and digitization. The event will be held from October 18 to 20 at IMPACT Exhibition and Convention Centre in Muang Thong Thani. It is hosted by the Ministry of Digital Economy & Society and the Minister of Science and Technology (TBC). The event will pull technology professionals in Southeast Asia, from varied industries demonstrating the entire breadth of the technology sector.
CEBIT ASEAN will feature an exhibition and a conference programme. Admission to the CEBIT ASEAN THAILAND is constrained to trade professionals only. And the dress code for entry is firmly business-wear.
There has never been a more imperative time to do business in the swiftly evolving world of technology and this event offers boundless possibilities for businesses wishing to be at the front of innovation, technology, infrastructure and culture. It will cover Cloud Technology, IT Security, Big Data, IOT, Software and Hardware Solutions; to Emerging Technologies.
And will attract technology professionals and business leaders from assorted industries including financial services, healthcare and government, manufacturing and media, indicative of the complete breadth of the technology sector.
Technostacks, who specializes in mobile app development, software development, web and e-commerce solutions, digital marketing and cloud based services will exhibit at CEBIT ASEAN Thailand 2018 at Hall 7-8, IMPACT Exhibition & Convention Centre, Bangkok, Thailand.
The company has its business presence in the USA, Germany, UK and India. It works on advanced technologies covering Angular JS & Node JS, Liferay Development, .Net Development, IOT (Internet of Things), AR, VR, ML, AI, and Salesforce. The company is highly committed to supporting digital industry development and progression. It innovates solutions in Augmented Reality, Embedded System, Wearables, Beacons (Context Awareness), Blueetooth low energy (BLE) Artificial Intelligence as well as in Machine Learning.
The event will offer an assortment of networking opportunities through personal meetings. Technostacks will be a focus for technology professionals and business leaders from varied industries including finance, medical, manufacturing, media and other technology domains. Businesses or individuals looking for any category of IT solutions are welcome to connect with us. So, let’s fix up a meeting for your IT requirements at below contact details.
If your organization is in the technology business and/or digitization you should reserve your booth today itself!
Ten years ago, researchers thought that getting a computer to tell the distinction between different images like a cat and a dog would be almost unattainable. However, today, computer vision systems do it with more than 99 % of correctness. But how? Joseph Redmon worked on the YOLO (You Only Look Once) system, an open-source method of object detection that can recognize objects in images and videos swiftly. This is important as it can be implemented for applications including robotics, self-driving cars and cancer recognition approaches.
As per the research on deep learning covering real-life problems, these were totally flushed by Darknet’s YOLO API. In one of the sessions of TEDx, Mr. Joseph Redmon presented triumphs of Darknet’s implementation on a smartphone. Multiclass object detection in a live feed with such performance is captivating as it covers most of the real-time applications. But without ignorin g old school techniques for fast and real-time application the accuracy of a single shot detection is way ahead.
The presented video is one of the best examples in which TensorFlow lite is kicking hard to its limitations. A Mobile app working on all new TensorFlow lite environments is shown efficiently deployed on a smartphone with Quad core arm64 architecture. The specialty of this work is not just detecting but also tracking the object which will reduce the CPU usage to 60 % and will satisfy desired requirements without any compromises.
In this blog post, We have described object detection and an assortment of algorithms like YOLO and SSD. We shall start with fundamentals and then compare object detection, with the perceptive and approach of each method.
For YOLO, detection is a straightforward regression dilemma which takes an input image and learns the class possibilities with bounding box coordinates. YOLO divides every image into a grid of S x S and every grid predicts N bounding boxes and confidence. The confidence reflects the precision of the bounding box and whether the bounding box in point of fact contains an object in spite of the defined class. YOLO even forecasts the classification score for every box for each class. You can merge both the classes to work out the chance of every class being in attendance in a predicted box.
So, total SxSxN boxes are forecasted. On the other hand, most of these boxes have lower confidence scores and if we set a doorstep say 30% confidence, we can get rid of most of them.
SSD attains a better balance between swiftness and precision. SSD runs a convolutional network on input image only one time and computes a feature map. Now, we run a small 3×3 sized convolutional kernel on this feature map to foresee the bounding boxes and categorization probability.
SSD also uses anchor boxes at a variety of aspect ratio comparable to Faster-RCNN and learns the off-set to a certain extent than learning the box. In order to hold the scale, SSD predicts bounding boxes after multiple convolutional layers. Since every convolutional layer functions at a diverse scale, it is able to detect objects of a mixture of scales.
There are many algorithms with research on them going on. So which one should you should utilize?
SSD is a healthier recommendation. However, if exactness is not too much of disquiet but you want to go super quick, YOLO will be the best way to move forward. First of all, a visual thoughtfulness of swiftness vs precision trade-off would differentiate them well.
SSD is a better option as we are able to run it on a video and the exactness trade-off is very modest. While dealing with large sizes, SSD seems to perform well, but when we look at the accurateness numbers when the object size is small, the performance dips a bit.
Technostacks has successfully worked on the deep learning project. We consider the choice of a precise object detection method is vital and depends on the difficulty you are trying to resolve and the set-up.
Object detection is the spine of a lot of practical applications of computer vision such as self-directed cars, backing the security & surveillance devices and multiple industrial applications.
Augmented reality and virtual reality are related but diverse. The two recurrently come up in the similar conversations and are often puzzled with one another primarily by the people who are not much informed in the related fields. But the disparity is major and worth clearing up.
They both have the noteworthy ability to change or modify our perception of the world. Where AR and VR differ is the sensitivity of our presence.
As per the Wikipedia, Augmented Reality (AR) is an appealing experience of a real-world environment whereby the items that reside in the real-world are “augmented” by digitally-generated perceptual information, across sensory modalities, which includes visual, auditory, haptic and somatosensory.
On the other hand, Virtual Reality (VR) is able to rearrange the users and put them someplace else. By utilizing closed visors or goggles, VR blocks out the involved room and puts our occurrence elsewhere.
In this way, augmented reality modifies one’s current perception of a real-world environment, whereas virtual reality entirely replaces the user’s real-world environment with a virtual one.
Both are gaining a lot of media consideration and are promising remarkable growth. So what is the dissimilarity between virtual reality vs. augmented reality? Let’s start explaining both individually and then later talk about their differences.
Augmented reality (AR) is a technology that levels computer-generated augmentation on a live reality in order to make it more consequential. It enables the capacity to network with it.
AR is developed into mobile apps and used on smartphone devices to merge digital components into the real-world. It is done in such a way that they boost one another; however, they can, in addition, be handled separately.
AR technology is swiftly coming into the mainstream. It is used to exhibit score overlays on telecasted sports games and pops out 3D emails, pictures or text messages on diverse mobile devices. The technology leaders are using AR to do remarkable and ground-breaking stuff by utilizing holograms and motion-activated commands.
Virtual reality (VR) is an artificial, computer-generated recreation or delight of real-life surroundings or circumstances. It submerges the user by making them feel like they are present in the simulated reality personally, largely by thought-provoking their vision and hearing.
VR is characteristically achieved by wearing a headset like Facebook’s Oculus capable of integrating with the technology, and is used outstandingly in two different ways:
Virtual reality is realizable by a coding language acknowledged as Virtual Reality Modeling Language (VRML) which can be utilized to generate a sequence of images and spell out what types of interactions are achievable for them.
It is not forever virtual reality vs. augmented reality, they even operate together. They often blend to create immersing experiences. Alone or merged jointly, they are unquestionably opening up global options for both real and virtual alike.
Augmented and virtual realities both influence similar types or categories of technology, and they each survive to give out the user with an improved or enriched experience.
Diverse companies have created various technologies for Augmented Reality and Virtual Reality platforms and devices. They support a different range of custom project development. The technology engines they support include gesture recognition, video conferencing platforms, mobile augmented reality and geolocation solutions.
Augmented reality and virtual reality in education industry can be used for generating Virtual Learning Environments (VLE), feedback tracking, 3D objects and motion capture applications.
As an instance, using these technologies a castle or a temple can be regenerated in a 3D environment and that it is feasible to walk through it as a factual surround setting without going out of the classroom. Other examples include building an entire Italian or roman centurion house, with rooms, and figuring its views from different angles.
Watching yourself attired as an Italian or a Roman, while all the fabric accompanies your movements; stirring to wherever in the world. Have a feel of the different range of temperatures or a leisurely walk along the ocean floor enclosed by cephalopods or watching an absolute heart beating in the center of a classroom. These are just some of the potentials that these technologies enable to the education world.
Both technologies facilitate experiences that are fetching more commonly accepted and advanced purposes for the entertainment industry. While in the history they appeared simply a fantasy of a science fiction imagination are now attainable. The new and innovative artificial worlds come into existence under the user’s management, and deeper layers of communication with the real-world are viable.
Leading technology entrepreneurs are empowering and developing novel adaptations, enhancements, and launching more and more products and mobile apps that support these technologies for the progressively more savvy users.
In addition, both virtual and augmented realities have great standpoint in altering the landscape of the medical field by building things such as remote surgeries which is a legitimate option. These technologies have previously been used to take care of and cure psychological conditions which include Post Traumatic Stress Disorder (PTSD).
With augmented reality, you can bump up experiences by using virtual components. These experiences include stuff like digital graphics, images, and sensations as a new layer of interface with the real-world.
Contrastingly, virtual reality constructs its reality that is entirely computer generated and advance technology driven.
Virtual Reality is more often than not delivered to the user throughout a head-mounted or hand-held controller. This equipment unites people to the virtual reality and permits them to organize and navigate their actions in a background meant to replicate the real-world.
Augmented reality is being utilized more in advanced devices such as smartphones, laptops, and tablets to alter how the real-world and digital graphics with images interconnect and interrelate.
There are several AR/VR devices on the market, together with tablets, headsets, smartphones, wearable and the consoles. Every device offers a poles apart level of experience transversely the reality spectrum but also has particular limitations in relation to augmented reality and virtual reality examples.
A lot of the virtual reality headsets depend on smartphones to exhibit the content. While these devices are a better introduction to VR, they are deficient in the visual quality to provide an in-depth user experience. Headsets tend to be huge as well, making drawn out usage improbable.
This enables users to put life-size 3D models in their background with or without the utilization of trackers. Trackers are the straightforward images that 3D models can be correlated to in Augmented Reality.
The AR browsers can better enhance user’s camera display with relative information. For example, when you point your smartphone at a structure, you can perceive its history or sketchy value.
AR Gaming software is in all probability the most widespread form of App. These apps produce compelling gaming experiences that use your authentic surroundings.
Examples are Pokémon Go, Temple Treasure Hunt, Parallel Kingdom, Real Strike, Zombie Go and more.
AR applications in smartphones, by and large, include Global Positioning System (GPS) to mark the user’s location and its range to identify device orientation.
Examples: AR GPS Drive/Walk Navigation, AR GPS Compass Map 3D and more.
A foremost car brand, Volvo came up with an inventive way to make the utilization of Google Cardboard. They worked on a wide-range campaign wherein they endorsed the users to submerge themselves in an astounding mountain drive all with the functioning of Virtual Reality.
The Virtual Reality programme taken by Volvo assisted them in achieving a million impressions and got published in both online and offline media.
Contribution to exclusive 3D experiences in the real state segment, Matter port used Virtual Reality and 3D in the finest way possible. It’s a totally new form of immersive media invites users to take tours in virtual environments and discover places as if they were in actuality.
The potentials of science, health, and medicine sectors have expanded appreciably and with Virtual Reality coming into control, these industries are finding steady ways to perk up. The King’s College Clinical Research facilities use their innovative Virtual Reality Lab for curing patients anguishing from Bipolar Disorder. The lab makes use of motion sensors that permit the user to walk through a virtual setting that will activate the patient for a picky reaction.
Formerly Virtual Reality was an entirely a gaming trend. However, VR is now finding its accomplishments in all sorts of industries which include Entertainment. Tribeca Film Festival along with their Tribeca Immersive has in fact created a major contribution in the entertainment space. With its Virtual Arcade, the guests can sign up for projects they want to observe all through the three hour ticketed session.
In addition, Tribeca Cinema360 will enable users to observe 360-degree mobile VR content in a cinema set-up.
The questions about the future technologies as well as devices comprise of their advancements with augmented and virtual reality. What if we could spot from end to end the screens we are encircled by each day?
I think both technologies will merge and come in two forms in the future which constitute tethered systems and standalone units. Tethered systems will be encompassing of a wearable on the head, with a wire attached to a processing unit. The standalone units will comprise of all the combined systems starting right from display to the processing inside the unit and be accessible as a wearable.
We are already attaining in the early hour’s signs of these trends as manufacturers pick a mixture amid standalone and tethered units. Even though some standalone units are by now available, these devices are more multifaceted and not easy to implement.
Today, we are implementing partial engagements and are in a state of compromise with both augmented and virtual reality devices. Nobody of the dynamic systems provide users an absolute, boundless and in-depth experience. Most of the systems are short of a natural, wide field of view (FOV), have restricted display resolution, stumpy brightness and undersized battery life as well being deficient in 3D sensing. It will take some more time to launch end to end devices with unconstrained AR/VR applications.
The AR/VR devices of the future should be highly personalized, easy to get to and can involve advanced technology experiences. As these essentials take hold, a platform shift is forthcoming with many devices turning up in the coming future for AR and VR to become an option to the current technologies working on smartphones.
Although we have an inspiration of where the AR and VR market is heading, product companies, by and large, seem limited in developing their future plans. As per research, 52 % of companies haven’t even underway developed a primary plan. Out of those with AR/VR future plans, 98 % say their plans are stretchy to alter with the market. Given the unpredictability of the AR/VR marketplaces so far, some of the companies may be still waiting to do something.
The larger organizations may think about partnering with skilled vendors to productively conquer the challenges caught up with structuring out augmented and virtual reality technologies. This tactic will empower these organizations in keeping up with the latest market outlook, expected ROI and time-to-market. These organizations would even like to partner with proficient or strong start-up technology firms possessing wide-ranging engineering capabilities to offer end-to-end product development with some of the calculated investment risks.
We hope you are now aware of the differences between Virtual Reality and Augmented Reality.
What’s your thought for AR & VR?.
You can comment below to share your idea.
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