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Menufacturing  manufacturing
Improve productivity, enhance safety standards and explore new growth avenues for your business. AR helps optimize manufacturing operations in many different ways, and drives revenue generation.
  • Acts as a training enabler leading to better, more accurate work
  • AR can aid safety training that helps workers understandsafety precautions
  • AR apps can be used to identify machine flaws quickly, thus reducing downtime
  • Day-to-day shop floor problems can be solved easily with real-time diagnosis.
Retails  retail
Drive more sales and engagement using AR to unify your online and offline retail channels and deliver an omnichannel experience to customers. Make a customer’s in-store experience more interactive or offer your customers an in-store experience, online.
  • An immersive retail experience that drives more engagement
  • Increase sales both online and offline
  • Beat your competition by doing something they might not be doinge
  • Reduce guesswork for customer, reduce product returns
Real Estate  Real Estate
AR is all set to revolutionize the real estate industry as it helps offer home buyers a clearer perspective of what their properties will look and feel like. This allows them to make better home buying decisions.
  • Save time spent in on-site visits
  • Offer potential customers clarity on the positives of a particular property
  • Quicker buying decisions help improve business profitability
  • Reach out to wide audience of buyers
Education  education
Deliver a hands-on learning experience to students through absorbing learning simulations. AR acts as valuable teaching aid, helping tutors make their point more effectively.
  • Students become an integral part of the learning environment
  • Facilitates intellectual development of students
  • Students are prompted to use their imagination
  • Drives successful learning outcomes
PR & ADVERTISING  PR & ADVERTISING
Take brand promotion to another level, ensuring target customers are more in sync with your products and services. We use AR to ensure your efforts to promote your products become more experiential.
  • Improve impact of promotional messaging
  • Increased ROI from branding efforts
  • Better customer connect
  • Adds a touch of fun and excitement to your advertising endeavors
Gaming  GAMING
With AR, game play becomes more realistic and gamers experience more advanced visuals that are more impactful and engaging. We integrate dramatic art, 3D sounds and more to deliver a captivating experience to gamers on their devices.
  • More downloads, means better profitability
  • Higher ROI from games development
  • More compelling games, recurring in- app revenue
  • Enhance target audience connect
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The Ultimate Guide For Scanning and Detecting 3D Objects With An iOS App

Let’s experience something new today – (AR)

Sometimes you might be having a thought that why cant you convert some of your thoughts into reality or visualize them at a time which are in trend, so for that i have an enormous material for you to learn….So without wasting the time let’s start!

Whenever you go on a tour or at some historical place there you will surely need a guide right? who can guide you properly regarding each role model or statue present there. Skip all this just download the mobile application for your ios in your phone or tablet, then place your device on any sculpture or art, after that just wait for the results in which you will get to see an interactive 3D picture in front of you which will work by recognizing the different parts present near you and then after it will get converted into the virtual content appearance.

Now comes the most important point to be noted

How does it works?

ou can run this application in IOS 12, it is totally based on ARKIT platform. The mobile application provides reference objects which converts three-dimensional features of known real-world objects, then after ARKit gives a signal responding to the application that when and where it may detect the similar authentic objects while performing an AR session.

You can collect different ways to use the object detection feature through this sample code project given:

  • By using your mobile application you can scan an original object and that will come out in refernce object to detect that matter completely.
  • You can save this data for further use by referring the ARObjectScanningConfiguration and ARReferenceObject device as part of your own asset production pipeline.
  • By using detectionobjects property in a world-tracking AR session you can create reference objects for detection.

Scan Real-World Objects with an iOS App

The varied steps for scanning and defining a reference object suitable by ARKit platform for detection are quite simple. (Firstly Create a Reference Object in an AR Session as mentioned below) Next comes your devotion towards the reference object you create and the victory behind it in while detecting the object in you mobile app. Get your ios device ready for running this application which will result into the supreme quality data scanning and the files which you can use for detection.

Note

To make your work easy always go for top act ios device which scans the object quickly, the process of detecting the scanned objects can be done through any ARKit-supported device, but the foremost point matters is the tremendous character scanning which can be done peacefully on terrific device.

1. Ready For Scanning – Start the application, place the physical object on the clean surface free of other things so that it gets centered in the camera view, a box appears exact on the object which roughly estimates the size, then move forward by tapping the next button.

2. What is Bounding Box – A box which is used for capturing the object in 3D and then after by holding its sides you can resize it. Also keep in mind that you have to scan only the features related to the object not from outside the box. Move forward to scan button.

3. Scan the object – Keep moving in varied directions targeting the object until the bounding box highlights the part you already scanned, Dont skip a single direction while scanning the object as it will help the users to recognize the object easily. After the scanning process completion the app will move forward to next step by its own.

4. Modifying The Origin – You might see the X, Y and Z coordinate axis lines near the object’s anchor point. Just drag those circles axis relating the origin mutually in context to the object. If you want to visualize the 3D model in USDZ format the just add (+) button to it. If you are going in perfect manner then a model will get displayed by the application in front of you but after the perfect detection of real-world object is completed by AR, including the similar size of the model for adjusting the scale of reference object. Move forward to Test button!

5. Test It And Export It – Finally the ARReferenceObject is visible now from the application but with a session of reconfiguration of detecting it. Using your sight skills just observe the the physical – world object from different directions and positions adding to varied environment places and placing in bulk lighting options just to get a surety that ARKit perfectly recognizes its position and does orientation. Move forward onto export button to get the sheet finished by saving it. Through this procedure you can easily export the sheet to you development Mac using AirDrop, or else you can send it to the files app for getting saved in icloud Drive.

Note

An ARReferenceObject contains the featured information that is necessary for ARKit to recognize the real-world object, and never displays a 3D reconstruction of that object.

Detect The Reference Objects in AR Experience

Use a Xcode asset catalog for scanning the objects in the particular application for the detection purpose:

  • For adding a new AR resource group in the asset catalog just click the (+) button
  • Move .arobject files from the existing platform into the newly created resource group.
  • Optionally – For each reference object, use the inspector to provide a descriptive name for your own use.

Note

Place all the objects in the same session of your choice and comfort into a resource group, and use separate resource groups to hold sets of objects to be used in separate sessions.

To enable object detection in an AR session, load the reference objects you want to detect as ARReferenceObject instances, provide those objects for the detectionObjects property of an ARWorldTrackingConfiguration, and run an ARSession with that configuration:

object detection in an AR session

When ARKit detects one of your reference objects, the session automatically adds a corresponding ARObjectAnchor to its list of anchors. To respond to an object being recognized, implement an appropriate ARSessionDelegate, ARSCNViewDelegate, or ARSKViewDelegate method that reports the new anchor being added to the session. For example, in a SceneKit-based app you can implement renderer(_:didAdd:for:) to add a 3D asset to the scene, automatically matching the position and orientation of the anchor:

ARKit detection

Here are the following points to be kept in mind for getting the top results while the object scanning and detection:

  • While scanning the object ARKit always prefers for the clear surface and stable visibilty, apart from this the textured objects give the supreme result in comparision to plain or reflective objects.
  • The scanning and detection process is suitable only for the objects which are adjustable meet the required purpose.
  • The object to be detected should be of same structure as per the reference object. For obtaining the perfect shape always go for harsh objects while detection.
  • To make your detection proccess more familiar just use the Consistent indoor alluring lighting that works best with the original object scanned.

Create a Reference Object in an AR Session

This sample app provides one way to create reference objects. You can also scan reference objects in your own app—for example, to build asset management tools for defining AR content that goes into other apps you create.

A reference object encodes a slice of the internal spatial-mapping data that ARKit uses to track a device’s position and orientation. To enable the high-quality data collection required for object scanning, run a session with ARObjectScanningConfiguration:

reference object encodes

During your object-scanning AR session, scan the object from various angles to make sure you collect enough spatial data to recognize it. (If you’re building your own object-scanning tools, help users walk through the same steps this sample app provides.)

After scanning, call createReferenceObject(transform:center:extent:completionHandler:)to produce an ARReferenceObject from a region of the user environment mapped by the session:

produce an ARReferenceObject

When detecting a reference object, ARKit reports its position based on the origin the reference object defines. If you want to place virtual content that appears to sit on the same surface as the real-world object, make sure the reference object’s origin is placed at the point where the real-world object sits. To adjust the origin after capturing an ARReferenceObject, use the applyingTransform(_:)method.

After you obtain an ARReferenceObject, you can either use it immediately for detection (see “Detect Reference Objects in an AR Experience” above) or save it as an.arobject file for use in later sessions or other ARKit-based apps. To save an object to a file, use the export(to:previewImage:)method. In that method, you can provide a picture of the real-world object for Xcode to use as a preview image.

Reference URL:- developer.apple.com

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Augmented Reality (AR) VS Virtual Reality (VR): How it works Different In Technology & Devices?

Augmented reality and virtual reality are related but diverse. The two recurrently come up in the similar conversations and are often puzzled with one another primarily by the people who are not much informed in the related fields. But the disparity is major and worth clearing up.
They both have the noteworthy ability to change or modify our perception of the world. Where AR and VR differ is the sensitivity of our presence.

As per the Wikipedia, Augmented Reality (AR) is an appealing experience of a real-world environment whereby the items that reside in the real-world are “augmented” by digitally-generated perceptual information, across sensory modalities, which includes visual, auditory, haptic and somatosensory.

On the other hand, Virtual Reality (VR) is able to rearrange the users and put them someplace else. By utilizing closed visors or goggles, VR blocks out the involved room and puts our occurrence elsewhere.

In this way, augmented reality modifies one’s current perception of a real-world environment, whereas virtual reality entirely replaces the user’s real-world environment with a virtual one.

Both are gaining a lot of media consideration and are promising remarkable growth. So what is the dissimilarity between virtual reality vs. augmented reality? Let’s start explaining both individually and then later talk about their differences.

What is Augmented Reality?

Augmented reality (AR) is a technology that levels computer-generated augmentation on a live reality in order to make it more consequential. It enables the capacity to network with it.

AR is developed into mobile apps and used on smartphone devices to merge digital components into the real-world. It is done in such a way that they boost one another; however, they can, in addition, be handled separately.

AR technology is swiftly coming into the mainstream. It is used to exhibit score overlays on telecasted sports games and pops out 3D emails, pictures or text messages on diverse mobile devices. The technology leaders are using AR to do remarkable and ground-breaking stuff by utilizing holograms and motion-activated commands.

What is Virtual Reality?

Virtual reality (VR) is an artificial, computer-generated recreation or delight of real-life surroundings or circumstances. It submerges the user by making them feel like they are present in the simulated reality personally, largely by thought-provoking their vision and hearing.

VR is characteristically achieved by wearing a headset like Facebook’s Oculus capable of integrating with the technology, and is used outstandingly in two different ways:

  • To produce and develop an imaginary reality for entertainment and gaming.
  • To improve training for real-life environments by generating a simulation of reality where people can run through beforehand like flight simulators for pilot training.

Virtual reality is realizable by a coding language acknowledged as Virtual Reality Modeling Language (VRML) which can be utilized to generate a sequence of images and spell out what types of interactions are achievable for them.

How AR and VR Work in Different Domains?

AR & VR works different in various domains

It is not forever virtual reality vs. augmented reality, they even operate together. They often blend to create immersing experiences. Alone or merged jointly, they are unquestionably opening up global options for both real and virtual alike.

  • Technology
  • Augmented and virtual realities both influence similar types or categories of technology, and they each survive to give out the user with an improved or enriched experience.

    Diverse companies have created various technologies for Augmented Reality and Virtual Reality platforms and devices. They support a different range of custom project development. The technology engines they support include gesture recognition, video conferencing platforms, mobile augmented reality and geolocation solutions.

  • Education
  • Augmented reality and virtual reality in education industry can be used for generating Virtual Learning Environments (VLE), feedback tracking, 3D objects and motion capture applications.

    As an instance, using these technologies a castle or a temple can be regenerated in a 3D environment and that it is feasible to walk through it as a factual surround setting without going out of the classroom. Other examples include building an entire Italian or roman centurion house, with rooms, and figuring its views from different angles.

    Watching yourself attired as an Italian or a Roman, while all the fabric accompanies your movements; stirring to wherever in the world. Have a feel of the different range of temperatures or a leisurely walk along the ocean floor enclosed by cephalopods or watching an absolute heart beating in the center of a classroom. These are just some of the potentials that these technologies enable to the education world.

  • Entertainment
  • Both technologies facilitate experiences that are fetching more commonly accepted and advanced purposes for the entertainment industry. While in the history they appeared simply a fantasy of a science fiction imagination are now attainable. The new and innovative artificial worlds come into existence under the user’s management, and deeper layers of communication with the real-world are viable.

    Leading technology entrepreneurs are empowering and developing novel adaptations, enhancements, and launching more and more products and mobile apps that support these technologies for the progressively more savvy users.

  • Science and Medicine
  • In addition, both virtual and augmented realities have great standpoint in altering the landscape of the medical field by building things such as remote surgeries which is a legitimate option. These technologies have previously been used to take care of and cure psychological conditions which include Post Traumatic Stress Disorder (PTSD).

How do AR and VR be at Variance in Intentional Functioning?

  • Intention
  • With augmented reality, you can bump up experiences by using virtual components. These experiences include stuff like digital graphics, images, and sensations as a new layer of interface with the real-world.

    Contrastingly, virtual reality constructs its reality that is entirely computer generated and advance technology driven.

  • Delivery Method
  • Virtual Reality is more often than not delivered to the user throughout a head-mounted or hand-held controller. This equipment unites people to the virtual reality and permits them to organize and navigate their actions in a background meant to replicate the real-world.

    Augmented reality is being utilized more in advanced devices such as smartphones, laptops, and tablets to alter how the real-world and digital graphics with images interconnect and interrelate.

Difference between Augmented and Virtual Reality Devices

AR & VR Devices examples

There are several AR/VR devices on the market, together with tablets, headsets, smartphones, wearable and the consoles. Every device offers a poles apart level of experience transversely the reality spectrum but also has particular limitations in relation to augmented reality and virtual reality examples.

A lot of the virtual reality headsets depend on smartphones to exhibit the content. While these devices are a better introduction to VR, they are deficient in the visual quality to provide an in-depth user experience. Headsets tend to be huge as well, making drawn out usage improbable.

Types of Augmented Reality Apps and Examples of their Practice Different than VR

AR & VR Application Examples

  • AR in 3D Viewers
  • This enables users to put life-size 3D models in their background with or without the utilization of trackers. Trackers are the straightforward images that 3D models can be correlated to in Augmented Reality.

  • AR in Browsers
  • The AR browsers can better enhance user’s camera display with relative information. For example, when you point your smartphone at a structure, you can perceive its history or sketchy value.

  • AR in Reality Games
  • AR Gaming software is in all probability the most widespread form of App. These apps produce compelling gaming experiences that use your authentic surroundings.

    Examples are Pokémon Go, Temple Treasure Hunt, Parallel Kingdom, Real Strike, Zombie Go and more.

  • AR with Global Positioning System (GPS)
  • AR applications in smartphones, by and large, include Global Positioning System (GPS) to mark the user’s location and its range to identify device orientation.

    Examples: AR GPS Drive/Walk Navigation, AR GPS Compass Map 3D and more.

Different Virtual Reality Examples, Use Cases & Case Studies

  • VOLVO Reality
  • A foremost car brand, Volvo came up with an inventive way to make the utilization of Google Cardboard. They worked on a wide-range campaign wherein they endorsed the users to submerge themselves in an astounding mountain drive all with the functioning of Virtual Reality.

    The Virtual Reality programme taken by Volvo assisted them in achieving a million impressions and got published in both online and offline media.

  • Matterport 3D Spaces
  • Contribution to exclusive 3D experiences in the real state segment, Matter port used Virtual Reality and 3D in the finest way possible. It’s a totally new form of immersive media invites users to take tours in virtual environments and discover places as if they were in actuality.

  • King’s College, London
  • The potentials of science, health, and medicine sectors have expanded appreciably and with Virtual Reality coming into control, these industries are finding steady ways to perk up. The King’s College Clinical Research facilities use their innovative Virtual Reality Lab for curing patients anguishing from Bipolar Disorder. The lab makes use of motion sensors that permit the user to walk through a virtual setting that will activate the patient for a picky reaction.

  • Tribeca Immersive
  • Formerly Virtual Reality was an entirely a gaming trend. However, VR is now finding its accomplishments in all sorts of industries which include Entertainment. Tribeca Film Festival along with their Tribeca Immersive has in fact created a major contribution in the entertainment space. With its Virtual Arcade, the guests can sign up for projects they want to observe all through the three hour ticketed session.

    In addition, Tribeca Cinema360 will enable users to observe 360-degree mobile VR content in a cinema set-up.

What is AR vs. VR Future Perspectives in Terms of Devices?

Future of AR & VR

The questions about the future technologies as well as devices comprise of their advancements with augmented and virtual reality. What if we could spot from end to end the screens we are encircled by each day?

I think both technologies will merge and come in two forms in the future which constitute tethered systems and standalone units. Tethered systems will be encompassing of a wearable on the head, with a wire attached to a processing unit. The standalone units will comprise of all the combined systems starting right from display to the processing inside the unit and be accessible as a wearable.

We are already attaining in the early hour’s signs of these trends as manufacturers pick a mixture amid standalone and tethered units. Even though some standalone units are by now available, these devices are more multifaceted and not easy to implement.

Why are we in the State of Compromise?

Today, we are implementing partial engagements and are in a state of compromise with both augmented and virtual reality devices. Nobody of the dynamic systems provide users an absolute, boundless and in-depth experience. Most of the systems are short of a natural, wide field of view (FOV), have restricted display resolution, stumpy brightness and undersized battery life as well being deficient in 3D sensing. It will take some more time to launch end to end devices with unconstrained AR/VR applications.

The AR/VR devices of the future should be highly personalized, easy to get to and can involve advanced technology experiences. As these essentials take hold, a platform shift is forthcoming with many devices turning up in the coming future for AR and VR to become an option to the current technologies working on smartphones.

Moving Forward: Companies Planning for the Future Opportunities with AR and VR

Although we have an inspiration of where the AR and VR market is heading, product companies, by and large, seem limited in developing their future plans. As per research, 52 % of companies haven’t even underway developed a primary plan. Out of those with AR/VR future plans, 98 % say their plans are stretchy to alter with the market. Given the unpredictability of the AR/VR marketplaces so far, some of the companies may be still waiting to do something.

The larger organizations may think about partnering with skilled vendors to productively conquer the challenges caught up with structuring out augmented and virtual reality technologies. This tactic will empower these organizations in keeping up with the latest market outlook, expected ROI and time-to-market. These organizations would even like to partner with proficient or strong start-up technology firms possessing wide-ranging engineering capabilities to offer end-to-end product development with some of the calculated investment risks.

Conclusion:-

We hope you are now aware of the differences between Virtual Reality and Augmented Reality.

What’s your thought for AR & VR?.

You can comment below to share your idea.

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Design Your Home and Office by Visualizing Interiors in Real World with AR Space Design App

Before making a buying decision of your interior design products for your home, office or any other location you must try to visualize how would they look, but how? Don’t worry as this could be done using the AR Space Design app which lets you design your space by placing 3D objects in real world.

Use of the AR Space Design Application

By using AR Space Design application designed by Technostacks Infotech you can try a variety of products offering different color shades to get the most excellent shades fitting to your interiors. You can browse through multiple products and observe which would look the best for your space before a purchase.

How this App Works

  • Place the product and drag it precisely
  • See, move, rotate and pinch the products
  • Set products to contrast in size
  • Move the products nearer to discover the details
  • Finally, Design your home yourself

You can also explore even the smallest texture details of the products for your space. Thus this app helps you to encourage your inner creative mindset with the influence of Augmented Reality.

Technologies related to AR Space Design

AR Space Design utilizes ARKit and thus is compatible with iPhone 6S. The app is readily present in the App Store for iOS devices and is absolutely a free application to download.
We at Technostacks Infotech are always open for your valuable suggestions and feedbacks. Have pleasure using AR Space Design!

Technostacks Infotech – Empowering Ideas into Reality!

Technostacks gets the precise apps designed and developed for you to meet your explicit requirements. We have a proficient team of designers and developers who have an in-depth understanding of app designing, mobile programming, quality testing and successful deployment.

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