In AR Mode, you can always place your 3D object straightforwardly into the physical space. The AR Viewer smartly collects lighting information from the real world and renders the object to go with the environment it’s in. A grounding shadow is functional to your object to make it feel as though the object is in fact sitting right on the surface in the direct front side of the given viewer.
AR quick look is a latest technology that could alter the way we can view the media on the web and in our mobile apps.
1) First add .usdz file in your app, ensure that you check the target box as shown below.
2) Add models list array.
3) Open QLPreviewController for seeing the 3d model in the scene by directly putting it into the physical world.
Finally, build and run your application. Ensure that the app runs on a real device running iOS 12. As while running the app on a simulator won’t showcase the needed Quick Look preview.
It works as projected by integrating AR Quick Look into your apps. However, that’s not all as AR Quick Look even offers the required web support. So, you can build a web portal utilizing both the HTML and the AR Quick Look.
Here is a video presensentation for AR quick look.
If you have any doubt, then you can contact us. We will give you the right solution for your query. Technostacks Infotech is a leading AR app development company which has vast experience in developing AR based apps for both Android and iOS. Hire us for App development project.
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I am done with 3d object scanning and detection with ARKit 2.0. Object get detected but it’s taking too much time to detect an object. I have gone through Apple document for best practices and limitations. Still having questions regarding ARKit. What are the limitations for scanning and detecting object?
Thanks for your response. You can review below link to troubleshoot your query.
https://stackoverflow.com/questions/55756950/what-are-limitations-for-scanning-and-detecting-3d-object-in-arkit2-0-in-ios